Tags: game studies

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  1. En des verres miroirs, obscurément: Une lecture mésocritique de l’habiter urbain dans la fiction cyberpunk (Mésalgie, tome II).

    15 Apr 2023 | Book | Contributor(s):

    By Christophe Duret

    Université de Sherbrooke

    Alain Damasio; Analyse mésogrammatique; Arcologie; Cyberpunk; Dystopie; Écouménopole; Études surveillancielles; Études vidéoludiques; Fantasmagorie; Fantasmagorithme; Fictions écouménales; Game...

    https://hsscommons.ca/en/publications/445/?v=1

  2. Moyen Âge postcatastrophique: L'utopie nostalgique au prisme de la mésocritique

    27 Mar 2023 | Book | Contributor(s):

    By Christophe Duret

    Université de Sherbrooke

    analyse mésogrammatique, dystopie, études vidéoludiques, fictions postcatastrophiques, science-fiction, mésocritique, rhétorique spatiale, médiévalisme

    https://hsscommons.ca/en/publications/376/?v=1

  3. Teaching Procedural Creativity With Twine

    06 Dec 2022 | Presentation | Contributor(s):

    By Jason Boyd

    Toronto Metropolitan University

    Procedural Creativity, Procedural Authorship, Authoring Platforms, Hypertext, Twine, Pedagogy

    https://hsscommons.ca/en/publications/369/?v=1

  4. Deadplay: A Methodology for the Preservation and Study of Videogames as Cultural Heritage Artifacts

    13 May 2022 | Podcast | Contributor(s):

    By Dany Guay-Bélanger

    Université de Montréal

    Video game preservation

    https://hsscommons.ca/en/publications/338/?v=2

  5. Social Knowledge Creation: Three Annotated Bibliographies

    30 Mar 2021 | Article | Contributor(s):

    By Alyssa Arbuckle1, Belojevic Nina1, Matthew Hiebert1, Ray Siemens1, Shaun Wong2, Derek Siemens1, Alex Christie3, Jon Saklofske4, Jentery Sayers1

    1. University of Victoria 2. Electronic Textual Cultures Lab 3. Brock University 4. Acadia University

    Digital Humanities

    https://hsscommons.ca/en/publications/58/?v=1

  6. Gaming the Publishing Industry: Exploring Diverse Open Scholarship Models in Digital Games Studies

    30 Mar 2021 | Article | Contributor(s):

    By Jon Saklofske

    Acadia University

    Game Studies, Digital Humanities

    https://hsscommons.ca/en/publications/50/?v=1

  7. HCI-Book? Perspectives on E-Book Research, 2006-2008 (Foundational to Implementing New Knowledge Environments)

    30 Mar 2021 | Article | Contributor(s):

    By Ray Siemens1, Teresa Dobson2, Stan Ruecker3, Richard Cunningham4, Alan Galey5, Claire Warwick6, Lynne Siemens1, Karin Armstrong1, Michael Best1, Melanie Chernyk1, Lynn Copeland7, Wendy Duff5, Julia Flanders8, David Gants9, Bertrand Gervais10, Karon MacLean2, Steve Ramsay11, Susan Schriebman12, Colin Swindells2, Geoffrey Rockwell3, Christian Vandendorpe13, John Willinsky7, Vika Zafrin14, HCI-Book Consultative Group1, INKE Research Group1

    1. University of Victoria 2. University of British Columbia 3. University of Alberta 4. Acadia University 5. University of Toronto 6. University College London 7. Simon Fraser University 8. Northeastern University 9. Florida State University 10. Université du Québec à Montréal 11. University of Nebraska-Lincoln 12. Maastricht University 13. University of Ottawa 14. Boston University

    https://hsscommons.ca/en/publications/103/?v=1

  8. Intersections Between Social Knowledge Creation and Critical Making

    26 Mar 2021 | Article | Contributor(s):

    By Alyssa Arbuckle1, Alex Christie2, INKE Research Group3, ETCL Research Group3, MVP Research Group3

    1. UVic 2. Brock U 3. N/A

    digital scholarship, knowledge production, knowledge dissemination, public knowledge, publishing platforms

    https://hsscommons.ca/en/publications/88/?v=1