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All Categories (1-7 of 7)

  1. Games and Culture

    Collections | 10 Mar 2026 | Posted by Franco Gabriel Guglielmoni

    https://hsscommons.ca/en/members/2653/collections/estudos-em-videogames-board-games-rpgs-e-narrativas-ramificadas

  2. Transactions of the Digital Games Research Association (ToDIGRA)

    Collections | 10 Mar 2026 | Posted by Franco Gabriel Guglielmoni

    https://hsscommons.ca/en/members/2653/collections/estudos-em-videogames-board-games-rpgs-e-narrativas-ramificadas

  3. Digital Games Research Association (DiGRA)

    Collections | 10 Mar 2026 | Posted by Franco Gabriel Guglielmoni

    https://hsscommons.ca/en/members/2653/collections/estudos-em-videogames-board-games-rpgs-e-narrativas-ramificadas

  4. Game Studies (Journal)

    Collections | 10 Mar 2026 | Posted by Franco Gabriel Guglielmoni

    https://hsscommons.ca/en/members/2653/collections/estudos-em-videogames-board-games-rpgs-e-narrativas-ramificadas

  5. Deadplay: A Methodology for the Preservation and Study of Videogames as Cultural Heritage Artifacts

    13 May 2022 | Podcast | Contributor(s):

    By Dany Guay-Bélanger

    Université de Montréal

    Video game preservation

    https://hsscommons.ca/en/publications/338/?v=2

  6. Making Sense of Play in Video Games: Ludus, Paidia, and Possibility Spaces

    Collections | 06 Apr 2021 | Posted by Graham Jensen

    https://hsscommons.ca/en/members/1069/collections/my-publications-graham-h-jensen

  7. Towards the “Infinite Poem” Reality and the Imagination in the 1950s and 1960s Meta-Poetry of Louis Dudek

    06 Apr 2021 | Article | Contributor(s):

    By Graham Jensen

    University of Saskatchewan

    Canadian poetry, Canadian literature, meta-poetry, long poems, twentieth-century literature, 1950s, 1960s, Louis Dudek

    https://hsscommons.ca/en/publications/163/?v=1