A Select Annotated Bibliography Concerning Game-Design Models for Digital Social Knowledge Creation
In 2012–2013 a team led by Ray Siemens at the Electronic Textual Cultures Lab (ETCL), University of Victoria, in collaboration with Implementing New Knowledge Environments (INKE), developed three annotated bibliographies under the rubric of…
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Versión 1.0 - publicado en 13 Jun 2022 doi: 10.25547/SNQ7-FP24 - cite this
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In 2012–2013 a team led by Ray Siemens at the Electronic Textual Cultures Lab (ETCL), University of Victoria, in collaboration with Implementing New Knowledge Environments (INKE), developed three annotated bibliographies under the rubric of “social knowledge creation.” The items for the bibliographies were gathered and annotated by members of the ETCL to form a resource for students and researchers involved with INKE and well beyond, including at digital humanities seminars in Bern (June 2013) and Leipzig (July 2013). The result of this initiative might best be approached as an expeditious environmental scan, a necessarily partial snapshot of scholarship coalescing around an emerging area of critical interest.
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Los investigadores deben citar este trabajo de la siguiente manera:
- Belojevic, N., Arbuckle, A., Hiebert, M., Siemens, R., Wong, S., Christie, A., Saklofske, J., Sayers, J., Siemens, D., (2021), "A Select Annotated Bibliography Concerning Game-Design Models for Digital Social Knowledge Creation", HSSCommons: (DOI: 10.25547/SNQ7-FP24)
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Original publication: Belojevic, Nina, Alyssa Arbuckle, Matthew Hiebert, and Ray Siemens, with Shaun Wong, Alex Christie, Jon Saklofske, Jentery Sayers, and Derek Siemens, and with the INKE and ETCL Research Groups. 2014. “A Select Annotated Bibliography Concerning Game-Design Models for Digital Social Knowledge Creation.” Mémoires du livre / Studies in Book Culture 5.2: 79pp. DOI: https://doi.org/10.7202/1024783ar
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