Gaming the Edition: Modelling Scholarly Editions through Videogame Frameworks
This paper offers a unique model for collaborative digital scholarly edition environments that features functions and possibilities associated with game-related play, challenge, achievement, and narrativity. These proposed environments can and…
Listée dans Article
Version 1.0 - publiée le 13 Jun 2022 doi: 10.25547/AEJR-3291 - citer ceci
Sous licence Creative Commons BY-NC-ND 4.0
Versions
Version | Sortie | Identifiant DOI | Statut | |
---|---|---|---|---|
1.0 | Jun 13, 2022 | 10.25547/AEJR-3291 | publiée | voir la version » |
When watching a publication, you will be notified when a new version is released.