Making Sense of Play in Video Games: Ludus, Paidia, and Possibility Spaces
This article synthesizes the work of video game theorists such as Gonzalo Frasca (2003), Katie Salen and Eric Zimmerman (2003), Ian Bogost (2008), and Steven E. Jones (2008) in order to build on academic and interdisciplinary discussions of play and…
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Version 1.0 - published on 13 Jun 2022 doi: 10.25547/DZ1G-FD63 - cite this
Licensed under Creative Commons BY-NC-SA 4.0
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Version | Released | DOI Handle | Status | |
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1.0 | Apr 06, 2021 | 10.25547/DZ1G-FD63 | published | view version » |
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