Gaming the Edition: Modelling Scholarly Editions through Videogame Frameworks
2022-06-13 19:10:36 | Article | Contributor(s): Jon Saklofske, Nina Belojevic, Alex Christie, Sonja Sapach, John Simpson, INKE Research Team | https://doi.org/10.25547/AEJR-3291
Digital humanities, Game studies
Connecting the dots: Integrating modular networks and narrativity in digital scholarship
2022-06-13 19:34:27 | Article | Contributor(s): Amy Robinson, Jon Saklofske, INKE Research Team | https://doi.org/10.25547/49D1-ZJ89
‘As strayght as ony pole’: Publius Cornelius, Edmund de la Pole, and Contemporary Court Satire in Henry Medwall’s Fulgens and Lucres
2022-06-13 18:42:47 | Article | Contributor(s): Ray Siemens | https://doi.org/10.25547/1AVG-5056
Literary Studies
The Janus-Face of Early Modern Literary Studies: Negotiating the Boundaries of Interactivity in an Electronic Journal for the Humanities
2022-06-13 19:42:35 | Article | Contributor(s): Paul Dyck, Ray Siemens, Jennifer Lewin, Joanne Woolway Grenfell | https://doi.org/10.25547/PDHM-SN61
Implementing New Knowledge Environments: Laying Research Foundations for Understanding Books and Reading in the Digital Age
2022-06-13 19:05:11 | Article | Contributor(s): Ray Siemens, Richard Cunningham, Alan Galey, Stan Ruecker, Lynne Siemens, Claire Warwick, INKE Research Group | https://doi.org/10.25547/62DA-FX78
Digital Humanities
Communities of Practice, the Methodological Commons, and Digital Self-Determination in the Humanities
2022-06-13 19:35:42 | Article | Contributor(s): Ray Siemens | https://doi.org/10.25547/7YYS-QW19
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