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  1. En des verres miroirs, obscurément: Une lecture mésocritique de l’habiter urbain dans la fiction cyberpunk (Mésalgie, tome II).

    En des verres miroirs, obscurément: Une lecture mésocritique de l’habiter urbain dans la fiction cyberpunk (Mésalgie, tome II).

    2023-04-15 16:03:22 | Book | Contributor(s): Christophe Duret | https://doi.org/10.25547/XVZ8-V773

    Alain Damasio; Analyse mésogrammatique; Arcologie; Cyberpunk; Dystopie; Écouménopole; Études surveillancielles; Études vidéoludiques; Fantasmagorie; Fantasmagorithme; Fictions écouménales; Game studies; Géocritique; Science-fiction

  2. Moyen Âge postcatastrophique: L'utopie nostalgique au prisme de la mésocritique

    Moyen Âge postcatastrophique: L'utopie nostalgique au prisme de la mésocritique

    2023-03-27 18:42:39 | Book | Contributor(s): Christophe Duret | https://doi.org/10.25547/AAZM-FZ80

    analyse mésogrammatique, dystopie, études vidéoludiques, fictions postcatastrophiques, science-fiction, mésocritique, rhétorique spatiale, médiévalisme

  3. Teaching Procedural Creativity With Twine

    Teaching Procedural Creativity With Twine

    2022-12-06 16:32:13 | Presentation | Contributor(s): Jason Boyd

    Procedural Creativity, Procedural Authorship, Authoring Platforms, Hypertext, Twine, Pedagogy

  4. Deadplay: A Methodology for the Preservation and Study of Videogames as Cultural Heritage Artifacts

    Deadplay: A Methodology for the Preservation and Study of Videogames as Cultural Heritage Artifacts

    2022-06-13 19:55:45 | Podcast | Contributor(s): Dany Guay-Bélanger | https://doi.org/10.25547/F742-0E09

    Video game preservation

  5. Social Knowledge Creation: Three Annotated Bibliographies

    Social Knowledge Creation: Three Annotated Bibliographies

    2022-06-23 19:11:39 | Article | Contributor(s): Alyssa Arbuckle, Belojevic Nina, Matthew Hiebert, Ray Siemens, Shaun Wong, Derek Siemens, Alex Christie, Jon Saklofske, Jentery Sayers | https://doi.org/10.25547/BXN5-P085

    Digital Humanities

  6. Gaming the Publishing Industry: Exploring Diverse Open Scholarship Models in Digital Games Studies

    Gaming the Publishing Industry: Exploring Diverse Open Scholarship Models in Digital Games Studies

    2022-06-13 19:09:57 | Article | Contributor(s): Jon Saklofske | https://doi.org/10.25547/XHJ5-YG13

    Game Studies, Digital Humanities

  7. HCI-Book? Perspectives on E-Book Research, 2006-2008 (Foundational to Implementing New Knowledge Environments)

    HCI-Book? Perspectives on E-Book Research, 2006-2008 (Foundational to Implementing New Knowledge Environments)

    2022-06-13 19:08:02 | Article | Contributor(s): Ray Siemens, Teresa Dobson, Stan Ruecker, Richard Cunningham, Alan Galey, Claire Warwick, Lynne Siemens, Karin Armstrong, Michael Best, Melanie Chernyk, Lynn Copeland, Wendy Duff, Julia Flanders, David Gants, Bertrand Gervais, Karon MacLean, Steve Ramsay, Susan Schriebman, Colin Swindells, Geoffrey Rockwell, Christian Vandendorpe, John Willinsky, Vika Zafrin, HCI-Book Consultative Group, INKE Research Group | https://doi.org/10.25547/G12C-KE63

    In most all things that exist at the intersection of several domains, domain-specific cultures have potential to collide, in useful ways as well as others. The book is such a thing—especially so, one might observe, in an age witnessing the book’s seeming redefinition in the midst...

  8. Intersections Between Social Knowledge Creation and Critical Making

    Intersections Between Social Knowledge Creation and Critical Making

    2022-06-13 18:58:13 | Article | Contributor(s): Alyssa Arbuckle, Alex Christie, INKE Research Group, ETCL Research Group, MVP Research Group | https://doi.org/10.25547/3C35-NQ77

    digital scholarship, knowledge production, knowledge dissemination, public knowledge, publishing platforms